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Virtual Reality (VR) in Gaming 2019 Global Market – Opportunities, Challenges, Strategies & Forecasts 2026

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WiseGuyReports.Com Publish a New Market Research Report On –“ Virtual Reality (VR) in Gaming 2019 Global Market – Opportunities, Challenges, Strategies & Forecasts 2026”.

— Virtual Reality (VR) in Gaming Industry 2019

Description:-

Virtual Reality (VR) in Gaming revolutionise the entire gaming industry.

The 360-degree vision, enhanced sound quality, a fully immersive experience are helping to boost the reach. The controllers are offering the gamers an improved interaction with virtual surroundings.

In the flip side, the VR headsets remain expensive for a common man. Initiatives like gaming club and special areas at various malls are providing an opportunity for youth to experience the immersive experience. As a result, the VR game consumer base is increasing day by day. The Global Virtual Reality (VR) in Gaming market is anticipated to reach USD 48.2 billion by 2026.

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Market Segmentation of the Industry

The market has segmented into by component, by device, and by region. By component, the market can be segmented into Hardware and Software. Some of the hardware components are controllers, sound and graphics generation gloves, glasses, and head-mounted display.

The hardware segment is anticipated to show the highest growth rate while the software segment is expected to show modest growth in the forecast period.
By Device, the industry can be divided into personal computers, mobile devices, and console. Among them, the mobile VR in gaming will show the highest growth by 2026 due to the significant increase in the number of smartphones; it’s low-cost and the portability factor.

Geographical Market Segmentation

The region-wise segmentation of Virtual Reality (VR) in Gaming industry includes regions like Europe, the Middle East and Africa, Latin America, North America, and the Asia Pacific.

Some of the focused countries are the UK, Germany, China, Saudi Arabia, U.A.E., Canada, France, the USA, Japan, India, Brazil, Mexico, Italy, Russia, Indonesia, South Africa, Spain, and Argentina.

As a region, North America is leading from the front in VR gaming industry. The accessibility and acceptance of VR gaming platform in the region is the key to the success of the industry.

Further, the Europian region comes next in the list. The Indo Pacific region is expected to show the highest growth rate during 2017-2016 period. The gradual increase of online gamers in majority countries in the region like India, China, Japan, South Korea, Indonesia, Malaysia, and Singapore will boost the scope of the industry in the near future.

Major players in the Market

The big market players in the global Virtual Reality (VR) in the Gaming industry are Sony Corporation, HTC Corporation, Electronic Arts, Tesla Studios, Samsung Electronics Co. Ltd., Facebook (Oculus), Microsoft Corporation, Nintendo Company Ltd., Linden Labs, and Google.

Industry News

A strong rumour suggests that tech giant Apple is secretly working on VR glass and will implement it in the future iPhones. As iPhone is known for its PC level powerful processor, it will be interesting to see how Apple integrate it to the VR. The rumour also suggests that the 2021 iPhone will have the VR based Apple glass integrated with heavy machine-learning skill.

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Wise Guy Reports is part of the Wise Guy Consultants Pvt. Ltd. and offers premium progressive statistical surveying, market research reports, analysis & forecast data for industries and governments around the globe.

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Source URL: https://marketersmedia.com/virtual-reality-vr-in-gaming-2019-global-market-opportunities-challenges-strategies-forecasts-2026/88921799

Source: MarketersMedia

Release ID: 88921799

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