Global Virtual Reality Market Segmentation, Industry Analysis, Trend and Global Forecast to 2027

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Global Virtual Reality Market Information, by Type (Augmented, Immersive, Video mapping), by Component (Projector, Sensor, HMD, Semiconductor), by Application, by Technology - Forecast 2027

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Market Scenario
The major growth driver of Virtual Reality Market includes growing digitization, advancement of technology, increasing demand for head mounted displays in gaming and entertainment industries, and rising investment in virtual reality market among others.
Hence the market for Virtual Reality Market is expected to grow at XX% CAGR (2016-2027).
However, high cost of devices and lack of technical expertise are the factors among others which are hindering the growth of Virtual Reality Market.

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Key Players
Some of the major players in Global Virtual Reality Market include
• Google Inc. (US),
• Microsoft Corporation (US),
• Blippar Inc. (UK),
• Vuzix Corporation (US),
• Metaio Gmbh (Germany),
• Qualcomm Incorporated (US),
• Oculus VR, LLC (US),
• EON Reality, Inc. (US),

Segmentation by Types:
Immersive, augmented, video mapping, distributed, and tele-presence among others.

Segmentation by Technology:
Non-immersive, semi-immersive and full-immersive among others.

Segmentation by Components:
HMD (head mounted displays), gesture control devices, projector & display walls, 3D camera, sensors, and semiconductors among others.

Segmentation by Applications:
Aerospace & defense, gaming & entertainment, diagnostics& surgeries, and tourism among others.

Virtual Reality (VR) Market Study Objective:
• To provide detailed analysis of the market structure along with forecast for the next 10 years of the various segments and sub-segments of the global Virtual Reality Market.
• To provide insights about factors affecting the market growth.
• To Analyze the Virtual Reality Market Development based on various factors- price analysis, supply chain analysis, porters five force analysis etc.
• To provide historical and forecast revenue of the market segments and sub-segments with respect to four main geographies and their countries- North America, Europe, Asia, and Rest of the World (ROW).
• To provide country level analysis of the market with respect to the current market size and future prospective.
• To provide country level analysis of the market for segment by Types, Technology, components, applications and sub-segments.

Analysis also includes consumption. Import and export data for Regions North America, Europe, China, Japan, Southeast Asia, India.

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Industry News:
• Google has published in its news on June 2016 that the company is working on developing a virtual reality version of Chrome for android devices.
• Microsoft corporation has announced in May 2016 about a new gaming notebooks containing Windows 10 which is built for virtual reality gaming.
• Vuzix Corporation, one of the leading suppliers of video eyewear and M300 smart glasses, has announced in July 2016 that it has done partnership with Sensory, a silicon valley-based company, to deliver voice recognition on the M300 to improve the efficiency on work by the users.


The market is divided into the following segments based on geography:
Americas
• North America
• US
• Canada
• Latin America
Europe
• Western Europe
• Germany
• rance
• Italy
• U.K
• Rest of Western Europe
• Eastern Europe
Asia– Pacific
Asia
• China
• India
• Japan
• South Korea
• Rest of Asia
Pacific
The Middle East& Africa

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Name: Ruwin Mendez
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Organization: Market Research future
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Release ID: 140352

CONTACT ISSUER
Name: Ruwin Mendez
Email: Send Email
Organization: Market Research future
Address: Hadapsar, Pune - 411028
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