WiseGuyReports.Com Publish a New Market Research Report On –“E-Sports Market 2018 – Global Sales,Price,Revenue,Gross Margin and Market Share”.
The growth of the Global E-Sports market is dependent on various factors and provides a better growth graph of the industry through a basic overview which portrays the actual market valuation with an expected rate of expansion during the forecast period. A complete background analysis of the E-Sports market, which includes an assessment of the economy and contribution of sectors in the economy, key segments, and emerging trends are covered in the report. As per the scope of the report, the global E-Sports market also portrays its key dynamics that support to have a strong influence over the spotted years to expansion by 2019. With the help of these perspectives, the report is able to estimate and validate the market size of the E-Sports market and the volume of various relevant market segments.
Drivers & Constraints
Surveys and proper researches are conducted for the E-Sports market and assist in collaboration of studies over trends, pricing, potential growth, opportunities, and restraints. The report is analyzed deeply to gain every parameter and provides extensive coverage of new revenue pockets. This allows the E-Sports market to estimate and validate future approaches so that new opportunities are introduced to increase the E-Sports market expansion by the year 2019.
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Regionally, the E-Sports market report covers the key regions such as North America, Latin America, Asia Pacific, Europe, and the Middle East & Africa. The present, past, and forecast overview of E-Sports market is signified in this report. The regional analysis and strategies of the market provide understanding about the market forces and how those can be exploited to create future opportunities.
Method of Research
The analysis of the market is done according to the parameters mentioned in Porter’s Five Force Model. These reliable market reports have led to integrating top-down and bottom-up approaches into the research model. This allows the analysists to provide the clients with estimations of various crucial market figures which are then used for a SWOT analysis of the E-Sports market along with relevant insights into the global market
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Electronic Sports or E-Sports is an emerging market where athletes compete via computers rather than on a field or a stadium. Mostly, these sports are played one on one or in small teams competing against other small teams globally. Among the various E-Sport games, League of Legends has the leading player count with a player base of 100 million. The global E-Sports market was USD 598.41 million in 2018 and will reach USD 1737.70 million by 2025 with a CAGR of 16.45% during the forecast period.
Growth by Region
Asia Pacific is the major contributor of the global e-sports market owing to the growing number of e-sports competitors in the region. The second largest contributor is North America followed by Europe
Drivers vs Constraints
Increasing popularity of video games, increasing popularity among youngsters, hypnotic gaming, technology, emergence of franchises and the convergence of business models are the major factors driving the growth of global e-sports market. However, the threat from e-sports betting or gambling, weakness in smartphone games, games containing violent contents, net neutrality and others are the hindrances to the market growth.
Industry Trends and Updates
National Basketball Association (NBA) announced in 2017 that it is taking a stake in its own e-sports league. The NBA website says NBA 2K eLeague is coming which is the first e sports league operated by one of the four major pro sports league in the U.S.
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