A new market study, titled “Discover Global Games Market Upcoming Trends, Growth Drivers and Challenges” has been featured on WiseGuyReports.
The global games market is expected to grow with a double digit CAGR during the period 2019 - 2025. The factors such as increasing penetration of internet, growing adoption of PCs and smartphones, continuous advancements in technologies, emergence of virtual reality (VR) and powerful marketing strategies adopted by the game developers are the major drivers for the global gaming market. However, the issues such as piracy, laws and regulations, and concerns relating to fraud during gaming transactions are expected to hamper market growth.
Global Games Market & Forecast - By Device
On the basis of device, Smartphone captures largest share of the gaming market. The segment also has the most number of gamers.
Console is the second largest segment of the gaming market.
It is anticipated that the boxed/downloaded PC gaming market will tumble down during the forecasting period.
Tablet captured around 10% share of the total gaming market.
PC browser accounted for least share of the total gaming market.
Global Games Market, Number of Gamers & Forecast - By Region
On regional basis, The Asia Pacific region dominated the global gaming market in 2017.
North America is the second largest region for gaming, taking nearly 25% share of the market in 2017, being closely followed by EMEA.
Latin America captured least share of the global gaming market.
China, United States and Japan are the top three markets for games.
In European region, Germany is the top market for games, being followed by United Kingdom and France.
South Korea is expected to contribute significantly to the growth of gaming market.
Global Games Market - 25 Companies Gaming Revenues Analysis
In terms of company, Tencent has emerged as the biggest player in the global gaming market.
Sony captured second highest share of the global gaming market in 2017.
It is anticipated that Activision Blizzard and Microsoft will account for over 8% individual share of the global gaming market by 2025.
In 2017, NetEase captured around 5% share of the global gaming market.
Electronic Arts (EA) introduced women soccer players for the first time in 2016 in its FIFA series to attract female gamers around the world.
iGATE RESEARCH report titled “Global Games Market (by Device: Smartphone, Tablet, Console, PC Browser & Boxed/Downloaded PC), Regional & 25 Companies Gaming Revenue Analysis - Key Trends and Forecast to 2025” provides a comprehensive assessment of the fast-evolving, high-growth Global Gaming Industry.
Global Games Market & Forecast - By Device (2013 - 2025)
Browser PC (Casual Web Games)
Boxed/Downloaded PC (PC/MMO)
Global Games Market & Forecast - Regional Analysis (2014 - 2025)
Republic of Korea
Rest of Asia Pacific
Europe, Middle East & Africa
Rest of EMEA
Rest of Latin America
Global Games Market - 25 Companies Gaming Revenues Analysis (2014 - 2025)
Electronic Arts (EA)
Sega Sammy Holdings (formerly just Sega)
iGATE RESEARCH employs rigorous primary and secondary research techniques in developing distinctive data sets and research material for business reports. This report is built by using data and information sourced from Proprietary Information Database, Primary and Secondary Research Methodologies, and In house analysis by iGATE Research dedicated team of qualified professionals with deep industry experience and expertise.
Primary Research Methodologies: Questionnaires, Surveys, Interviews with Individuals, Small Groups, Telephonic Interview, etc.
Secondary Research Methodologies: Printable and Non-printable sources, Newspaper, Magazine and Journal Content, Government and NGO Statistics, white Papers, Information on the Web, Information from Agencies Such as Industry Bodies, Companies Annual Report, Government Agencies, Libraries and Local Councils and a large number of Paid Databases.
Table of Contents
Global Games Market, Number of Gamers & Forecast (2013 - 2025)
3.1 Global Games Market & Forecast
3.2 Global Number of Gamers & Forecast
Global Games Market Share & Forecast (2013 - 2025)
4.1 By Device - Global Games Market Share & Forecast
4.2 By Region - Global Games Market Share & Forecast
4.3 By Region - Global Gamers Number Share & Forecast
4.4 By Country - Global Games Market Share & Forecast
4.5 By Company - Global Games Market Share & Forecast
Global Games Market - Challenges
11.1 Copyright and Piracy Issues
11.2 Laws and Regulations Impeding Market Growth
List of Figures:
Figure 3-1: Global Games Market (Billion US$), 2013 - 2017
Figure 3-2: Forecast for Global Games Market (Billion US$), 2019 - 2025
Figure 3-3: Global Number of Gamers (Million), 2013 - 2017
Figure 3-4: Forecast for Global Number of Gamers (Million), 2019 – 2025
Release ID: 512074