Digital Gaming Market will Generate Massive Revenue of 42.79 Bn| Key Players: Zynga, Microsoft, Ubisoft, Nintendo

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How technological advancements is changing the dynamics of global Digital Gaming market. Know more about the key market trends and drivers in latest broadcast about Digital Gaming market from HTF MI.

A new research document is added in HTF MI database of 90 pages, titled as 'North America Digital Gaming Market (2018-2023) ' with detailed analysis, Competitive landscape, forecast and strategies. The study covers geographic analysis that includes regions and important players/vendors such as Zynga, Microsoft Corporation, Ubisoft, Nintendo, Sony, BioWare, etc.

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Summary
North America is forecasted to be one of the most prominent Digital Gaming markets in the world. Digital games has always been a popular means of entertainment for the people of the region. Even though mobile gaming is becoming very popular with the masses, console games have always held the majority of the shares of the Digital Gaming market in North America.

The North America Digital Gaming market is expected to grow at a CAGR of 11.40% leading to a revenue of USD 42.79 Bn by 2023.

North America presents a very strong market with preferences for all gaming platforms- PC, mobile, and console. Most of the revenues of digital games in 2017 came from console gaming, followed by mobile and PC gaming. Mobile gaming is also gaining traction in the region as some major companies from the region like Take Two Interactive, Activision Blizzard, etc., who were previously only into PC/Online games, are entering into the mobile gaming segment. Overall the total consumer spend on video gaming has increased rapidly in the last few years at ~16.48% CAGR (2014-16) in the USA, and in Canada, digital gaming is increasingly becoming a key contributor to the country’s GDP.

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By platforms, the market is segmented into PC games, mobile games, and console games. Among these segments, console games is the fastest growing segment, as well as the biggest revenue generator.
By countries, the market is divided into USA and Canada. USA is the highest revenue-generating country among the two.

Key growth factors
The rise in affordability of the people of the region, where the growth in real median income of U.S. households, based on average age of family members, has increased from 3.2% to 4.3% in the 15-24 years category and from 2.9% to 5.6% in the 25-34 years category in 2014-2015, is further boosting the strong economic backbone of the economy. This is expected to result in higher expenditure on digital games in the coming years and thereby increase adoption of digital gaming.
Also, the internet penetration in the region has reached 88% and the average time spent across digital media by an adult has increased from 2.7 hours/ day to 5.6 hours/ day (2008-2015). Therefore, these factors are driving the Digital Gaming market in the region.
Companies Mentioned in the Report
Activision Blizzard
Electronic Arts
Take TwInteractive
Zynga
Microsoft Corporation
Ubisoft
Nintendo
Sony
BioWare
Valve Corporation

Given the factor that North America region is already a saturated market for digital games, the scope of further growth of the market is quite low. With an already high smartphone penetration in Canada (70%) and the USA (69%) (Ranked 6th and 7th in the world, respectively), the scope for massive development of the mobile gaming segment is low.
Also, the working hours in the region are not very favourable for the growth of the market. In the U.S., 85.8% of males and 66.5% of females work more than 40 hours per week. The high working hours for the US youth may lead to a reduction in time spent on gaming.

The key players in the North America Digital Gaming market are Activision Blizzard, Electronic Arts, Take Two Interactive, Zynga, Microsoft Corporation. etc.

What’s covered in the report?
Overview of the North America Digital Gaming market
Overview of different business models in digital games Analysis of the value chain of games and distribution channel analysis of games

Historical, current and forecasted market size data for PC games Market, Mobile Games market and Console Games market
Historical, current and forecasted market size data for Freemium, Pay to play, Advertising models market Historical, current and forecasted market size data for Shooter, Role- play Action, Sports, Strategy, Other genres market
Historical, current and forecasted market size data for countries (U.S., Canada) market size data for Digital Gaming Market segmentations (By platforms- PC, Console, Mobile, by revenue models- Freemium, Pay to play, Advertising, By genres- Shooter, Role- play Action, Sports, Strategy, Others)

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Market Trends in North America Digital Gaming Market

Qualitative analysis of the key drivers and challenges affecting the North America Digital Gaming Market and its segmentations (By platforms- PC, Console, Mobile, by revenue models- Freemium, Pay to play, Advertising, By genres- Shooter, Role- play Action, Sports, Strategy, Others)
Analysis of spending for segmentation by platforms– (U.S. and Canada)
Analysis of the competitive landscape and profiles of major players operating in the market

Why buy?
Get a broad understanding of the North America Digital Gaming Market,
Get a broad understanding of the different business models used in digital games
Get an understanding of how the games reach the end users from the developers
Get country-specific market size and observations for the Digital Gaming market and its segmentations (By platforms- PC, Console, Mobile, by revenue models- Freemium, Pay to play, Advertising, By genres- Shooter, Role- play Action, Sports, Strategy, Others)

Get specific drivers and challenges for Digital Gaming market and its segmentations (By platforms- PC, Console, Mobile, by revenue models- Freemium, Pay to play, Advertising, By genres- Shooter, Role- play Action, Sports, Strategy, Others)
Get analysis of spending for segmentation by platforms– (U.S. and Canada)
Recognize major competitors' business and market dynamics, and respond accordingly

Chapter 1: Executive Summary
1.1 Market Scope and Segmentation
1.2 Key Questions Answered in This Study
1.3 Executive Summary I
1.4 Executive Summary II

Chapter 2: Introduction
2.1. Blockchain technology-Functionality
2.2. Blockchain Application
2.3. Blockchain use cases
2.4. Value chain-Blockchain technology market

Chapter 3: Global Blockchain Technology Market overview
3.1. Overview - key observations, historical (2016-2017) and forecasted (2018-2023) market size (USD bn), geography wise market size (USD bn) in 2017
3.2. Market adoption
3.3. Market trends
....Continued

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It's vital you keep your market knowledge up to date. If you have a different set of players/manufacturers according to geography or needs regional or country segmented reports we can provide customization accordingly.

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Release ID: 431552

CONTACT ISSUER
Name: Craig Francis
Email: Send Email
Organization: HTF market Intelligence Consulting Private Limited
Address: Unit No. 429, Parsonage Road Edison, NJ New Jersey USA – 08837
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