Digital Gaming Market Size, Share, Entertainment, Demand, Technology in Gaming, Emerging Trend, Revenue, Growth, Applications And Forecast By 2023

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The gaming companies are increasingly preferring digital distribution channels over physical distribution. Global Digital Gaming Market is Analyzed by Applications, Size, Types and Top manufactures (Activision Blizzard, Electronic Arts’, Take - Two Interactive) Forecast by 2019-2023.

Digital Games is one of most booming sectors of the Global Media and Entertainment Industry, and it comprises games played on PCs, Mobiles, and Consoles. According to Netscribes Gaming Market Research, the digital games market is expected to have a significant growth at a CAGR of 18.98% (2018-2023) leading to a global digital gaming market size of USD 323.91 Bn by 2023.

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Mobile gaming has developed at a staggeringly high rate in recent times and was the largest segment in 2017, followed by Console and PC games. It is the fastest growing segment of the market and is forecasted to grow at a high CAGR through 2018-2023. The segment is gaining traction due to low entry barriers and fast proliferation activities of internet and smartphones across the globe.

PC Games and Console Games hold significant portions of the global digital games revenues. Though the online-browser gaming within PC games have taken a shift to smartphones and tablets, expanded digital purchases on these platforms along with the introduction of new technologies like Augmented Reality and Virtual Reality are driving the markets forward.

Key growth factors:
The use of internet and smartphones is one of the primary requirements of video games market in the age of digital distribution of games. Thus increased internet and smartphone penetration across the globe is driving the global digital games market.
Factors like improvement in global economic growth which provides consumers with more disposable income to spend on gaming and increase in the number of worldwide gamers are continuously raising the demand for digital gaming across the globe.

Threats and key players:
Although the digital gaming industry is forecasted to have a healthy growth globally, still, there is low internet speed and smartphone penetration in several regions of the world which hinders the growth of digital games. Also, often, challenging economic conditions, political unrest and governmental restrictions in regions restrict the growth of digital gaming market. Case in point, the recent political turmoil like Eurozone crisis, Brexit, etc. have challenged the growth of the market.
Some of the major gaming companies in the Digital Gaming Market are Activision Blizzard, Electronic Arts, Take-Two Interactive and Ubisoft.
nteractive and Ubisoft.

What’s covered in the report?
Overview of the Global Digital Gaming market
Overview of different business models in digital games
Analysis of the value chain of games and distribution channel analysis of games
Historical, current and forecasted market size data for PC games Market, Mobile Games market and Console Games market
Historical, current and forecasted market size data for Freemium, Pay to play, Advertising models market
Historical, current and forecasted market size data for Shooter, Role- play Action, Sports, Strategy, Other genres market
Historical, current and forecasted regional (North America, Europe, Asia Pacific, Latin America, Middle East & Africa) market size data for Digital Gaming Market segmentations (By platforms- PC, Console, Mobile, by revenue models- Freemium, Pay to play, Advertising, By genres- Shooter, Role- play Action, Sports, Strategy, Others)
Market Trends in Global Digital Gaming Market
Qualitative analysis of the key drivers and challenges affecting the Global Digital Gaming Market and its segmentations (By platforms- PC, Console, Mobile, by revenue models- Freemium, Pay to play, Advertising, By genres- Shooter, Role- play Action, Sports, Strategy, Others)
Analysis of spending for segmentation by platforms– (Global, North America, Europe, Asia Pacific, Latin America,Middle East and Africa)
Analysis of the competitive landscape and profiles of major players operating in the market
Analysis of new age startups in the global games market

Brief about Digital Gaming Market Report with TOC@ http://www.arcognizance.com/report/global-digital-gaming-market-2018-2023

Why buy?
Get a broad understanding of the Global Digital Gaming Market, PC games Market, Mobile Games Market and Console Games Market.
Get a broad understanding of the different business models used in digital games
Get an understanding of how the games reach the end users from the developers
Get Region-specific market size and observations for the Digital Gaming market and its segmentations (By platforms- PC, Console, Mobile, by revenue models- Freemium, Pay to play, Advertising, By genres- Shooter, Role- play Action, Sports, Strategy, Others)
Get specific drivers and challenges for Digital Gaming market and its segmentations (By platforms- PC, Console, Mobile, by revenue models- Freemium, Pay to play, Advertising, By genres- Shooter, Role- play Action, Sports, Strategy, Others)
Get analysis of spending for segmentation by platforms– (Global, North America, Europe, Asia Pacific, Latin America,Middle East and Africa)
Recognize major competitors' business and market dynamics, and respond accordingly
Get start-up company profiles

Customizations Available
With the given market data, Research on India offers customizations according to specific needs. Write to us at support@researchonglobalmarkets.com.

COMPANIES COVERED:
Major Companies:
Activision Blizzard
Electronic Arts’
Take - Two Interactive
Ubisoft
Zynga
Nintendo
GungHo Online
NCsoft
Sony Corporation
Microsoft Corporation

Start-up Companies:
Chopup
Omnidrone
Piranha Games
Nazara Techonologies
Witching Hour Studios
Touchten Games
Steel Wool Studios
Playsnak

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Some points From TOC:

Chapter 1: Executive summary
1.1. Market scope and segmentation
1.2. Key questions answered
1.3. Executive summary

Chapter 2: Introduction
2.1. Market definitions - PC games, mobile games and console games
2.2. Different business models
2.3. Value chain of games
2.4. Distribution channel analysis: big four companies
2.5. Distribution channel estimation: big four companies

Chapter 3: Global Digital Gaming market overview
3.1. Global market overview
Global historical (2015-2017) market size (USD Bn)
Global forecasted (2018-2023) market size (USD Bn)
Geography wise market size (USD Bn) in 2017 and 2023
Key observations
3.2. Global trends

Chapter 4: Global Digital Gaming market segmentation - by regions
4.1. North America
Historical (2015-2017) market size (USD Bn)
Forecasted (2018-2023) market size (USD Bn)
Drivers
Challenges
Trends
4.2. Europe
Historical (2015-2017) market size (USD Bn)
Forecasted (2018-2023) market size (USD Bn)
Drivers
Challenges
Trends
4.3. Asia Pacific
Historical (2015-2017) market size (USD Bn)
Forecasted (2018-2023) market size (USD Bn)
Drivers
Challenges
Trends
4.4. Latin America
Historical (2015-2017) market size (USD Bn)
Forecasted (2018-2023) market size (USD Bn)
Drivers
Challenges
Trends
4.5. Middle East and Africa
Historical (2015-2017) market size (USD Bn)
Forecasted (2018-2023) market size (USD Bn)
Drivers
Challenges
Trends

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