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Animation Software 2019 Global Market to Reach US$ 490 Bn and Growing at CAGR of 8.78% by 2026

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WiseGuyReports.Com Publish a New Market Research Report On –“ Animation Software 2019 Global Market to Reach US$ 490 Bn and Growing at CAGR of 8.78% by 2026”.

Animation Software Industry 2019

Description:-

Animation software enables the development of action on a frame-by-frame basis. Every frame is equivalent to a single image or drawing. The frames are constantly developed within the software, although most animation software enables frames to be carried in from external sources.

From there, the frames are bound together and can be viewed back seamlessly in film format. Once everything is done, the resulting frames are transmitted to a hard disc, or tape, instead of film.

This kind of software generates animated images by using computer graphics. It comprises libraries of animations, computerized lip-synching, pre-defined sets, and customizable characters.

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Key Players

Adobe Systems Incorporated (US)
Autodesk, Inc. (US)
Autodesk Media and Entertainment (Canada)
BIONATICS (France)
Caligari Corporation (US)
Corel Corporation (Canada)
Corus Entertainment, Inc. (Canada)
Toon Boom Animation, Inc (Canada)
Digimania Ltd. (UK)
Electric Image, Inc. (US)
MAGIX Software GmbH (Germany)
Xara Group Limited (UK)
MAXON Computer GmbH (Germany)
NaturalPoint, Inc. (US)
NewTek, Inc (US)
NVIDIA Corporation (US)
PhaseSpace, Inc. (US)
Pixar, Inc. (US)
Planetside Software LLC (US)
Side Effects Software, Inc. (Canada)
Smith Micro Software, Inc. (US)
STRATA (US)
Market Analysis

With the surging popularity of the internet, the need for animated entertainment is being encouraged. Another factor contributing to the development of animation software market is the boost in the utilization of smartphones. Still, the easy availability of open-source animation tool is the crucial barrier negatively affecting the market growth.

As per the research report published in Maximize Market, Global Animation Software Market was esteemed US$250 billion in the year 2017 and is anticipated to gain US$490 billion by 2026, at a CAGR of about 8.78 % during the forecast timespan.

Let's focus on some of the key findings obtained from the report released by Maximize Market-

The existing animation industry is impacted by large multinational studios as well as TV broadcast organizations and cable channel enterprises. They are joining in activities from pre-production to distribution, as well as original sources of income like DVD sales & intellectual property licensing. Multinational studios affect various forms of joint ventures, partnership, and co-production with worldwide partners.

Defects in utilizing 2D animation software are, it is expensive and one needs to be completely trained in using computers. 3D animation software is utilized for developing visuals that are precise and visually extraordinary. This software is launched to produce blockbuster movies like Transformers and Batman to take imaginary thoughts to real life. There are various tools that are made available for the animation designer to make the creation look still and real. The issue lies that learning 3D animation software takes too much time and effort and can be learned only under adequate guidance.

Increasing adoption of animation software by industry verticals for movies, cartoons, and games are measured to be driving the market during the forecast period. Additionally, the rising popularity of the internet and broadcasting hours by television operators is also anticipated to boost the market growth. The growing use of smartphones is one of the crucial factors driving the development of animation software market. There is a massive competition amongst the market players to provide animation application which is being supported by Mac and android platform.

However, the rise in data-stealing activities is restricting the growth of the market.

The research report published in Maximize Market suggests that the global animation software market can be segmented on the basis of product type, crucial verticals, and regions.

Based on the product type, the market can be segmented into-
• Stop Motion
• 2D Animation
• Flipbook Animation
• 3D Animation

Based on the verticals, the global animation software market can be segmented into-
• Media & Entertainment
• Online Education
• Automotive

Based on regions, the global animation software market can be segmented into-
• North America
• Latin America
• Asia Pacific
• Europe

Considering all the insights provided by the report published in Maximize Market, we can surely conclude that the growth of the global animation software market is expected to be at an outstanding rate.

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Source URL: https://marketersmedia.com/animation-software-2019-global-market-to-reach-us-490-bn-and-growing-at-cagr-of-878-by-2026/88916897

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Release ID: 88916897

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