E-Sports 2017 Global Market Expected to Grow at CAGR 32.28% and Forecast to 2021

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WiseGuyReports.Com Publish a New Market Research Report On - “E-Sports 2017 Global Market Expected to Grow at CAGR 32.28% and Forecast to 2021”.



The analysts forecast the global e-sports market to grow at a CAGR of 32.28% during the period 2017-2021.
The popularity of e-sports is increasing with the rising number of viewers. E-sports create an environment where viewers can experience playing the game. E-sports on a large scale is considered to be one of the most popular sports entertainment events in the world. On the global scenario, e-sports is a rapidly growing market and is likely to grow at a CAGR of 32.28%. In 2016, Dota 2 by Valve was the leading game in terms of revenue in the e-sports market. The Americas are the leading region and will also be the fastest-growing region for e-sports during the forecast period followed by APAC and EMEA. The US is the leading country for e-sports market.

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Covered in this report

The report covers the present scenario and the growth prospects of the global e-sports market for 2017-2021. To calculate the market size, the report considers the revenue generated from tournaments excluding online advertisements.

The market is divided into the following segments based on geography:
• Americas
• APAC
• EMEA

The report, Global e-Sports Market 2017-2021, has been prepared based on an in-depth market analysis with inputs from industry experts. The report covers the market landscape and its growth prospects over the coming years. The report also includes a discussion of the key vendors operating in this market.

Key vendors
• Activision Blizzard
• Epic Games
• Nintendo
• Riot Games
• Valve
• Wargaming.net

Other prominent vendors
• EA Sports
• Hi-Rez Studios
• Microsoft Studios

Market driver
• Increasing penetration of mobile games.
• For a full, detailed list, view our report

Market challenge
• High expense of gaming-specific peripherals.
• For a full, detailed list, view our report

Market trend
• Growing adoption of e-sports in emerging countries.
• For a full, detailed list, view our report

Key questions answered in this report
• What will the market size be in 2021 and what will the growth rate be?
• What are the key market trends?
• What is driving this market?
• What are the challenges to market growth?
• Who are the key vendors in this market space?
• What are the market opportunities and threats faced by the key vendors?
• What are the strengths and weaknesses of the key vendors?

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Table Of Contents – Major Key Points

PART 01: Executive summary

PART 02: Scope of the report

PART 03: Research Methodology

PART 04: Introduction
• Market outline

PART 05: Market landscape
• Market overview
• Market size and forecast
• Five forces analysis

PART 06: Market segmentation by genre
• Global e-sports market by genre
• Global e-sports market by MOBA games
• Global e-sports market by FPS games
• Global e-sports market by RTS games

PART 07: Market segmentation by revenue
• Global e-sports market by revenue
• Global e-sports market by advertising
• Global e-sports market by prize pool
• Global e-sports market by ticket sales

PART 08: Geographical segmentation
• Global e-sports market by geography
• E-sports market in Americas
• E-sports market in APAC
• E-sports market in EMEA

PART 09: Key leading countries
• Key leading countries
• E-sports market in US
• E-sports market in China

Continued…….

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Release ID: 199607

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Organization: WiseGuy Research Consultants Pvt Ltd.
Address: Office No. 528, Amanora Chambers Magarpatta Road, Hadapsar Pune - 411028
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